Discovery Notes: 2025-06-17 Phong lighting demo with pixel-art texture and normal map, and multiple coloured lights

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Rendering Techniques - Phong Lighting & Normal Mapping

Rendering Techniques - Phong Lighting & Normal Mapping

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Phong Light & Normal mapping

Phong Light & Normal mapping

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Shader Fundamentals - Normal Mapping

Shader Fundamentals - Normal Mapping

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2025-06-11 Phong lighting demo with pixel-art texture and normal map

2025-06-11 Phong lighting demo with pixel-art texture and normal map

2025-06-11 Phong lighting demo with pixel-art texture and normal map

Normal mapping and Phong lights

Normal mapping and Phong lights

Read more details and related context about Normal mapping and Phong lights.

2025-06-17 Phong lighting demo with pixel-art texture and normal map, and multiple coloured lights

2025-06-17 Phong lighting demo with pixel-art texture and normal map, and multiple coloured lights

2025-06-17 Phong lighting demo with pixel-art texture and normal map, and multiple coloured lights

Normal Mapping with Phong model vs Geometry normals - OpenGL - GLSL

Normal Mapping with Phong model vs Geometry normals - OpenGL - GLSL

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2D Phong lighting using normal maps

2D Phong lighting using normal maps

Read more details and related context about 2D Phong lighting using normal maps.

Software rendering: normal mapping and basic Blinn-Phong lighting

Software rendering: normal mapping and basic Blinn-Phong lighting

NIH2 is a toy software rasterizer written in Rust as a hobby project. This video shows its

DX11 Phong-Blin Light Model, Diffuse/Specular/Normal Mapping

DX11 Phong-Blin Light Model, Diffuse/Specular/Normal Mapping

DX11 Phong-Blin Light Model, Diffuse/Specular/Normal Mapping