Main Points: Recently I have improved the blooming effect in terms of performance by about two magnutudes. Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ...

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Open Topic Guide
PhysX3D [GRAVITY SIMULATION] Active Galaxy on a notebook GPU

PhysX3D [GRAVITY SIMULATION] Active Galaxy on a notebook GPU

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PhysX3D [GRAVITY SIMULATION] 25k body galaxy @20x playback speed

PhysX3D [GRAVITY SIMULATION] 25k body galaxy @20x playback speed

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PhysX3D [GRAVITY SIMULATION] 5k Body Galaxy @10x Speed

PhysX3D [GRAVITY SIMULATION] 5k Body Galaxy @10x Speed

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PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time

PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time

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PhysX3D [GRAVITY SIMULATION] Early Universe Simulation

PhysX3D [GRAVITY SIMULATION] Early Universe Simulation

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PhysX3D [GRAVITY SIMULATION] Vertical Galaxy Collision

PhysX3D [GRAVITY SIMULATION] Vertical Galaxy Collision

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GPU drive gravity simulation

GPU drive gravity simulation

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The History of PhysX3D [GRAVITY SIMULATION]

The History of PhysX3D [GRAVITY SIMULATION]

Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ...

PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo

PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo

Recently I have improved the blooming effect in terms of performance by about two magnutudes. Blooming is a rendering effect ...

Gravity Simulation with 50k bodies - GPU only version

Gravity Simulation with 50k bodies - GPU only version

After my last video I made almost everything from scratch. This time it's all based on compute shaders and instanced rendering.