Practical Context: Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ... Due to some microoptimisation and improvements in multithreading mode I managed to increase the efficiancy of the simulation ...

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Here you can see our solar system including all major moons and asteroids above 160km in diameter. Due to some microoptimisation and improvements in multithreading mode I managed to increase the efficiancy of the simulation ...

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Getting valid data for the planets of our solar system turned out to ... For the internal calculation I changed from Euler angles to the more common angles ... Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ...

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Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ...

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  • Getting valid data for the planets of our solar system turned out to ...
  • Here you can see our solar system including all major moons and asteroids above 160km in diameter.
  • Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ...
  • Due to some microoptimisation and improvements in multithreading mode I managed to increase the efficiancy of the simulation ...

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PhysX3D [GRAVITY SIMULATION] Extreme Performance

PhysX3D [GRAVITY SIMULATION] Extreme Performance

Due to some microoptimisation and improvements in multithreading mode I managed to increase the efficiancy of the simulation ...

PhysX3D [GRAVITY SIMULATION] Public Release Trailer

PhysX3D [GRAVITY SIMULATION] Public Release Trailer

Read more details and related context about PhysX3D [GRAVITY SIMULATION] Public Release Trailer.

PhysX3D [GRAVITY SIMULATION] Solar System

PhysX3D [GRAVITY SIMULATION] Solar System

Here you can see our solar system including all major moons and asteroids above 160km in diameter. All object data was taken ...

The History of PhysX3D [GRAVITY SIMULATION]

The History of PhysX3D [GRAVITY SIMULATION]

Starting completely from scrap, I decided to write an experimental program in 2014, which has since then turned into the most ...

PhysX3D [GRAVITY SIMULATION] Portraits of the Planets

PhysX3D [GRAVITY SIMULATION] Portraits of the Planets

Finally i implemented the planetary rotation in PhysX3D. Getting valid data for the planets of our solar system turned out to ...

PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo

PhysX3D [GRAVITY SIMULATION] Galaxy fly-through + Blooming Effekt demo

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PhysX3D [GRAVITY SIMULATION] 5k Body Galaxy @10x Speed

PhysX3D [GRAVITY SIMULATION] 5k Body Galaxy @10x Speed

Read more details and related context about PhysX3D [GRAVITY SIMULATION] 5k Body Galaxy @10x Speed.

PhysX3D [GRAVITY SIMULATION] 25k body galaxy @20x playback speed

PhysX3D [GRAVITY SIMULATION] 25k body galaxy @20x playback speed

Read more details and related context about PhysX3D [GRAVITY SIMULATION] 25k body galaxy @20x playback speed.

PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time

PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time

Read more details and related context about PhysX3D [GRAVITY SIMULATION] 5k body galaxy simulated in real time.

PhysX3D [GRAVITY SIMULATION] Osculating Orbits vs. Paths

PhysX3D [GRAVITY SIMULATION] Osculating Orbits vs. Paths

Today I updated my osculating orbit function. For the internal calculation I changed from Euler angles to the more common angles ...