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PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

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PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Read more details and related context about PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping).

PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)

PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)

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PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

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PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)

PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)

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PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

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DirectX 11 Rendering Engine

DirectX 11 Rendering Engine

Read more details and related context about DirectX 11 Rendering Engine.