Search Brief: This video builds on the previous video which looked at the hit_box() function to actuall implement pixel-perfect In this video we cover using flags on sprites to indicate where a player can and cannot move.

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In this video we cover using flags on sprites to indicate where a player can and cannot move. This video builds on the previous video which looked at the hit_box() function to actuall implement pixel-perfect

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  • This video builds on the previous video which looked at the hit_box() function to actuall implement pixel-perfect
  • In this video we cover using flags on sprites to indicate where a player can and cannot move.

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