Page Snapshot: Demonstrating a solution for having multiple lighting solutions available at runtime with This talk describes the static GI technology developed at Frostbite for 'FIFA', 'Madden', 'Battlefront' and future games.
Precomputed Lighting - Anime Reference Overview
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Anime Reference Overview
Volume render of a sphere under pyrcolastic displacement on the surface. This talk describes the static GI technology developed at Frostbite for 'FIFA', 'Madden', 'Battlefront' and future games.
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- This talk describes the static GI technology developed at Frostbite for 'FIFA', 'Madden', 'Battlefront' and future games.
- Demonstrating a solution for having multiple lighting solutions available at runtime with
- Volume render of a sphere under pyrcolastic displacement on the surface.
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