Helpful Context: Creating buildings in games can be challenging but it's a key part of environment art. For the game I'm working on, V0xel Sp4ce (A voxel game in space, believe it or not) I decided to use a MassEffect-esque
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Creating buildings in games can be challenging but it's a key part of environment art. For the game I'm working on, V0xel Sp4ce (A voxel game in space, believe it or not) I decided to use a MassEffect-esque In this series we'll be creating a system for procedurally generating simple, but diverse planets.
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- In this series we'll be creating a system for procedurally generating simple, but diverse planets.
- For the game I'm working on, V0xel Sp4ce (A voxel game in space, believe it or not) I decided to use a MassEffect-esque
- Creating buildings in games can be challenging but it's a key part of environment art.
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