Main Topic Lens: 3D World Generation: (Quadtree & LOD) This is the third in a series of 3d world generation tutorials, covering my quadtree ... Showcase of my Terrain Editor for setting up the tessellation function and the Continuous Distance Dependent Level of Detail ...
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A quick look at a new LOD system that I will be using for an upcoming planet system. This is a simple test using my Quad Tree to get a interpolated height for the camera. 3D World Generation: (Quadtree & LOD) This is the third in a series of 3d world generation tutorials, covering my quadtree ...
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3D World Generation: (Quadtree & LOD) This is the third in a series of 3d world generation tutorials, covering my quadtree ... Showcase of my Terrain Editor for setting up the tessellation function and the Continuous Distance Dependent Level of Detail ...
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haven't tested full scale whether it can run the entire map, but it does seem to perform well with more than 200 collideable objects ... First time coding an N-tree of any sort, and I gotta say, I am impressed! WIP just learning some cg inspired by basic overview quadtree nodes allocated ...
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- 3D World Generation: (Quadtree & LOD) This is the third in a series of 3d world generation tutorials, covering my quadtree ...
- haven't tested full scale whether it can run the entire map, but it does seem to perform well with more than 200 collideable objects ...
- This is a simple test using my Quad Tree to get a interpolated height for the camera.
- WIP just learning some cg inspired by basic overview quadtree nodes allocated ...
- First time coding an N-tree of any sort, and I gotta say, I am impressed!
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