At a Glance: Now, you might be like me and have noticed that a lot of stuff that is out there for XNA is in If you follow my blog, you know I have already covered this as a 3D implementation, well while having a nose on twitter, I spotted ...

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If you follow my blog, you know I have already covered this as a 3D implementation, well while having a nose on twitter, I spotted ... Now, you might be like me and have noticed that a lot of stuff that is out there for XNA is in

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  • Now, you might be like me and have noticed that a lot of stuff that is out there for XNA is in
  • If you follow my blog, you know I have already covered this as a 3D implementation, well while having a nose on twitter, I spotted ...

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Randomchaos 2D Shadows

Randomchaos 2D Shadows

Read more details and related context about Randomchaos 2D Shadows.

Dynamic 2D Shadows

Dynamic 2D Shadows

Drawing is pretty slow. Looks like I have to learn OpenGL :(

2D Shadows

2D Shadows

Read more details and related context about 2D Shadows.

God Rays in 2D Randomchaos

God Rays in 2D Randomchaos

If you follow my blog, you know I have already covered this as a 3D implementation, well while having a nose on twitter, I spotted ...

Realtime shadow casting on 2D terrain

Realtime shadow casting on 2D terrain

Read more details and related context about Realtime shadow casting on 2D terrain.

RandomChaos Playing with 2D

RandomChaos Playing with 2D

XNA, it never seems to surprise me. Now, you might be like me and have noticed that a lot of stuff that is out there for XNA is in

2D Shadows

2D Shadows

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2D Point Light Shadows / Visibility with AGK

2D Point Light Shadows / Visibility with AGK

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OpenGL 2D Soft Shadows

OpenGL 2D Soft Shadows

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XNA - Fast 2D shadows - Reach compatible

XNA - Fast 2D shadows - Reach compatible

Read more details and related context about XNA - Fast 2D shadows - Reach compatible.