Helpful Context: Have re done this clip to show the flames against different backgrounds. This is an extension fo my existing particle system and now has the point sprite particles scaled.
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Just more of the same, just added my infant Physics engine to it, still much to do, will I ever sleep again???? Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something.. This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...
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This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ... Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.
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Have re done this clip to show the flames against different backgrounds. This is an extension fo my existing particle system and now has the point sprite particles scaled. This shows both the terrain and oceian objects with fog applied to there shaders.
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- This shows both the terrain and oceian objects with fog applied to there shaders.
- Have re done this clip to show the flames against different backgrounds.
- Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.
- Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..
- This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...
- Just more of the same, just added my infant Physics engine to it, still much to do, will I ever sleep again????
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