Helpful Context: Have re done this clip to show the flames against different backgrounds. This is an extension fo my existing particle system and now has the point sprite particles scaled.

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Just more of the same, just added my infant Physics engine to it, still much to do, will I ever sleep again???? Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something.. This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...

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This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ... Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.

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Have re done this clip to show the flames against different backgrounds. This is an extension fo my existing particle system and now has the point sprite particles scaled. This shows both the terrain and oceian objects with fog applied to there shaders.

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  • This shows both the terrain and oceian objects with fog applied to there shaders.
  • Have re done this clip to show the flames against different backgrounds.
  • Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well.
  • Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..
  • This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...
  • Just more of the same, just added my infant Physics engine to it, still much to do, will I ever sleep again????

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View Helpful Notes
RandomChaos Generic XNA - Fire

RandomChaos Generic XNA - Fire

Well, have had a flame shader by NVIDIA for a while now and have not really been able to implement it too well. Think I may have ...

RandomChaos Generic XNA - Fire III

RandomChaos Generic XNA - Fire III

Well, this is my first attempt to get the shader working in 2D, it's not perfect, but what the hell it's something..

RandomChaos Generic XNA - Fire II

RandomChaos Generic XNA - Fire II

Have re done this clip to show the flames against different backgrounds. Jon,sorry mate but my camera work still sux... Hergonan ...

RandomChaos XNA - Fire IV

RandomChaos XNA - Fire IV

This clip shows both the 3D and 2D shaders working at the same time. I initially had an issue getting them both to run together, ...

Randomchaos Old School Fire

Randomchaos Old School Fire

Read more details and related context about Randomchaos Old School Fire.

Randomchaos More Old School Fire

Randomchaos More Old School Fire

Read more details and related context about Randomchaos More Old School Fire.

RandomChaos Generic XNA - Physics

RandomChaos Generic XNA - Physics

This clip is showing the early stages of my physics engine, the clip is a little basic, but I think it gives and idea of where I am with it ...

RandomChaos Generic XNA - Volumetric Clouds VIII

RandomChaos Generic XNA - Volumetric Clouds VIII

Just more of the same, just added my infant Physics engine to it, still much to do, will I ever sleep again????

RandomChaos Generic XNA - Terrain With Fog

RandomChaos Generic XNA - Terrain With Fog

This shows both the terrain and oceian objects with fog applied to there shaders.

RandomChaos Generic XNA - 3D Scaled Particle System

RandomChaos Generic XNA - 3D Scaled Particle System

This is an extension fo my existing particle system and now has the point sprite particles scaled.