Useful Summary: so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.

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It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO. Theres some small floating point error when drawing the blocks, but its no biggie really.

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so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... It's mostly me complaining about how much I struggled implementing this.

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  • Theres some small floating point error when drawing the blocks, but its no biggie really.
  • so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ...
  • It's mostly me complaining about how much I struggled implementing this.
  • It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.

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Raycaster Test 3 (C, SDL2)

Raycaster Test 3 (C, SDL2)

wrapping it up. Theres some small floating point error when drawing the blocks, but its no biggie really. Just glad its all working.

C + SDL Raycasting test 3 (now with wall textures!)

C + SDL Raycasting test 3 (now with wall textures!)

This video turned out a lot longer than I thought. It's mostly me complaining about how much I struggled implementing this.

Ray tracing [C++ & SDL2] - Episode 3 - Ray - Sphere Intersections

Ray tracing [C++ & SDL2] - Episode 3 - Ray - Sphere Intersections

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Raycaster written in C with SDL

Raycaster written in C with SDL

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C + SDL Raycasting test

C + SDL Raycasting test

It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.

2.5d raycasting engine in C and SDL2

2.5d raycasting engine in C and SDL2

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Raycaster Test 0 (C, SDL2)

Raycaster Test 0 (C, SDL2)

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Simple Raycasting Engine in C++ with SDL2

Simple Raycasting Engine in C++ with SDL2

so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ...

Raycaster in C using SDL2

Raycaster in C using SDL2

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Porting Chocolate Doom from SDL2 to SDL3

Porting Chocolate Doom from SDL2 to SDL3

The great SDL3 migration continues! This one is moving Chocolate Doom over. This gets the initial port done, stay tuned for ...