Reader Context: Use output buffers to access depth data, surface normals, and more from renderers.

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  • Use output buffers to access depth data, surface normals, and more from renderers.

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RayTK Intro Part 10: Materials

RayTK Intro Part 10: Materials

Use field operators to control the parameters of other operators. Specular and diffuse shading: ...

RayTK Tutorial: Textures and UVs Part 1

RayTK Tutorial: Textures and UVs Part 1

Read more details and related context about RayTK Tutorial: Textures and UVs Part 1.

RayTK Tutorial: Textures and UVs Part 2

RayTK Tutorial: Textures and UVs Part 2

Read more details and related context about RayTK Tutorial: Textures and UVs Part 2.

RayTK Intro Part 18: Materials Part 2

RayTK Intro Part 18: Materials Part 2

Read more details and related context about RayTK Intro Part 18: Materials Part 2.

RayTK Intro Part 8: Depth and Output Buffers

RayTK Intro Part 8: Depth and Output Buffers

Use output buffers to access depth data, surface normals, and more from renderers. Toolkit download: ...

RayTK Tutorial: Surface Texturing

RayTK Tutorial: Surface Texturing

Read more details and related context about RayTK Tutorial: Surface Texturing.

RayTK Intro Part 9: Field Operators

RayTK Intro Part 9: Field Operators

Use field operators to control the parameters of other operators. Toolkit download:

RayTK Intro Part 21: Iterated Transform

RayTK Intro Part 21: Iterated Transform

Create fractal effects with repeated transforms. Toolkit download:

RayTK Tutorial: Surface Pattern Scene

RayTK Tutorial: Surface Pattern Scene

Use a 2D pattern to offset and color a 3D surface. Toolkit download:

RayTK Intro Part 6: Repetition Filters

RayTK Intro Part 6: Repetition Filters

Repeat and reflect space, and duplicate shapes. Toolkit download: