Quick Context: In this (long, sorry) video I cover a variety of things to implement a classing line-of-sight mapping, or Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

Real Time 2D Shadow Casting In Opengl - TV Summary

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TV Summary

In this (long, sorry) video I cover a variety of things to implement a classing line-of-sight mapping, or Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

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  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
  • In this (long, sorry) video I cover a variety of things to implement a classing line-of-sight mapping, or

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Real-time 2D Shadow Casting in OpenGL

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Real-time 2D shadows | HUGE improvements!

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