Topic Lens: Started to implement a denoiser, this is a tough part xD Sorry for the quality, noise and video compression never mix well. Added character - map collisions, not perfectly working but that's a good starting point for further investigations.

Realtime Opencl Path Tracing 01 - Freshness Notes

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Freshness Notes

Added character - map collisions, not perfectly working but that's a good starting point for further investigations. Started to implement a denoiser, this is a tough part xD Sorry for the quality, noise and video compression never mix well. After a total of 3 weeks programming, it can now raytrace fluid simulations.

Anime Review Notes

After a total of 3 weeks programming, it can now raytrace fluid simulations. Added refraction in order to have a much better water rendering system.

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Important details found

  • Added refraction in order to have a much better water rendering system.
  • Started to implement a denoiser, this is a tough part xD Sorry for the quality, noise and video compression never mix well.
  • Added character - map collisions, not perfectly working but that's a good starting point for further investigations.
  • After a total of 3 weeks programming, it can now raytrace fluid simulations.

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Realtime OpenCL Path Tracing 01

Realtime OpenCL Path Tracing 01

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Realtime OpenCL GPU Voxels Raytracer [Normals + Lighting]

Realtime OpenCL GPU Voxels Raytracer [Normals + Lighting]

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Realtime OpenCL Path Tracing 02 DOF

Realtime OpenCL Path Tracing 02 DOF

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Casually programming real time OpenCL raytracing in 1 day

Casually programming real time OpenCL raytracing in 1 day

After a total of 3 weeks programming, it can now raytrace fluid simulations. See here for a demo:

Path Tracing vs Ray Tracing EXPLAINED in 2 Minutes!

Path Tracing vs Ray Tracing EXPLAINED in 2 Minutes!

... Twitter: *Timestamps* 00:00 Intro 00:13 Ray Tracing 00:52

Realtime OpenCL GPU Voxels Raytracer - Collisions and Character control - Work in Progress

Realtime OpenCL GPU Voxels Raytracer - Collisions and Character control - Work in Progress

Added character - map collisions, not perfectly working but that's a good starting point for further investigations. Textures used are ...

Simple Game using Real-Time Path Tracing (Part 1)

Simple Game using Real-Time Path Tracing (Part 1)

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Realtime OpenCL GPU Voxels Raytracer - Volumetric Lighting

Realtime OpenCL GPU Voxels Raytracer - Volumetric Lighting

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Realtime OpenCL GPU Voxels Raytracer - More realistc Water

Realtime OpenCL GPU Voxels Raytracer - More realistc Water

Added refraction in order to have a much better water rendering system.

Realtime GPU Pathtracer - Global Illumination - Part 1

Realtime GPU Pathtracer - Global Illumination - Part 1

Started to implement a denoiser, this is a tough part xD Sorry for the quality, noise and video compression never mix well.