What to Know: A talk given to my fellow Cambridge computer science students on the 27th January 2021. No RenderTexture(ShadowMap/DepthTexture/postprocess...etc) were needed/created in this video, everything in this video are ...

Realtime Soft Shadows In Forward Rendering - Entertainment Details That Matter

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A talk given to my fellow Cambridge computer science students on the 27th January 2021. No RenderTexture(ShadowMap/DepthTexture/postprocess...etc) were needed/created in this video, everything in this video are ...

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Realtime soft shadows in forward rendering

Realtime soft shadows in forward rendering

WARNING!! SUDDEN SOUND EFFECTS! (better mute it altogether) ==== It is well-known that you can't use

Single pass analytical AO + soft shadow spheres (0 RenderTexture needed)

Single pass analytical AO + soft shadow spheres (0 RenderTexture needed)

No RenderTexture(ShadowMap/DepthTexture/postprocess...etc) were needed/created in this video, everything in this video are ...

Forward and Deferred Rendering - Cambridge Computer Science Talks

Forward and Deferred Rendering - Cambridge Computer Science Talks

A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ...

Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia

Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia

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Interactive Graphics 23 - Ambient Occlusion & Soft Shadows

Interactive Graphics 23 - Ambient Occlusion & Soft Shadows

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

Forward rendering with light clustering test

Forward rendering with light clustering test

This is a quick program i wrote in Free Pascal/Lazarus to test

Real Time : PCF Soft Shadows

Real Time : PCF Soft Shadows

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Jonathan Blow on Deferred Rendering

Jonathan Blow on Deferred Rendering

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Forward Rendering with cubemap shadows

Forward Rendering with cubemap shadows

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UBG - Realtime hardware raytracing with soft shadows

UBG - Realtime hardware raytracing with soft shadows

RTX on! Spent three weeks learning Vulkan, and eventually ray tracing. Here's where all the hard work finally pays off! There's ...