Reader Notes: i got the sector (ground) ground tessellation working with an ear-clipping algorithm. Various scenes displayed in ZDoom, slowed do so you can see how the software

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Various scenes displayed in ZDoom, slowed do so you can see how the software i got the sector (ground) ground tessellation working with an ear-clipping algorithm.

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  • i got the sector (ground) ground tessellation working with an ear-clipping algorithm.
  • Various scenes displayed in ZDoom, slowed do so you can see how the software

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render doom in jme

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i got the sector (ground) ground tessellation working with an ear-clipping algorithm. every little step needed to be debugged and ...

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