Helpful Context Brief: In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. The option to Quantize your timeline lets you control the number of frames displayed in your animation.

Rive 101 Clipping - Celebrity Complete Overview

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Celebrity Complete Overview

In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity.

Celebrity Specific Notes

The option to Quantize your timeline lets you control the number of frames displayed in your animation. States are animations that can play at any point in your state machine.

TV Before You Continue

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Entertainment Comparison Context

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Quick reference points

  • In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard.
  • The option to Quantize your timeline lets you control the number of frames displayed in your animation.
  • States are animations that can play at any point in your state machine.
  • In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity.

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Rive 101 - Clipping

Rive 101 - Clipping

Read more details and related context about Rive 101 - Clipping.

Rive 101 - Snapping

Rive 101 - Snapping

In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ...

Rive 101 - Quantize

Rive 101 - Quantize

The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ...

Rive 101 - Build a simple button

Rive 101 - Build a simple button

In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click.

Punch a hole through complex objects with inverse clipping

Punch a hole through complex objects with inverse clipping

Read more details and related context about Punch a hole through complex objects with inverse clipping.

Rive 101 - Transitions

Rive 101 - Transitions

Transitions supply the logical map for the state machine to follow. Use them to travel from one state to another using whatever ...

Rive 101 - Bouncing Ball Animation Exercise

Rive 101 - Bouncing Ball Animation Exercise

Read more details and related context about Rive 101 - Bouncing Ball Animation Exercise.

Rive 101 - Audio Events

Rive 101 - Audio Events

Read more details and related context about Rive 101 - Audio Events.

Rive 101 - Single Animation States

Rive 101 - Single Animation States

States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ...

Rive 101 - Keyframes

Rive 101 - Keyframes

Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys.