Context Briefing: Code: public float rotationSpeed; private void OnMouseDrag() { float rotY = In previous videos, we've already talked about how we ditched Rewired in favor of Unity's
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Code: public float rotationSpeed; private void OnMouseDrag() { float rotY = In previous videos, we've already talked about how we ditched Rewired in favor of Unity's
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- In previous videos, we've already talked about how we ditched Rewired in favor of Unity's
- Code: public float rotationSpeed; private void OnMouseDrag() { float rotY =
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