Quick Reader Guide: I improved the quality of the shadows and fixed some mip mapping issues, Also I added support for pbr materials. In this video I will show you the basics of PBR and how to implement it into your

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In this video, we continue the construction of a flexible shader system by creating a generic In this video I will show you the basics of PBR and how to implement it into your I improved the quality of the shadows and fixed some mip mapping issues, Also I added support for pbr materials.

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  • In this video I will show you the basics of PBR and how to implement it into your
  • In this video, we continue the construction of a flexible shader system by creating a generic
  • I improved the quality of the shadows and fixed some mip mapping issues, Also I added support for pbr materials.

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