Context Notes: In this episode: A close look at how some of the game's UI works, including sortable lists and drag & drop. In this episode: More work on ship movement and economy sim, and other small updates.

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In this episode: A close look at how some of the game's UI works, including sortable lists and drag & drop. In this episode: A new jobs/contracts system (basically quests), new map, and other ongoing work. In this episode: Updates on the economy sim, and getting less strict with the video schedule.

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In this episode: Updates on the economy sim, and getting less strict with the video schedule. In this episode: Changes to practically everything about how ships move, and a peek at some new station designs.

Helpful Snapshot

In this episode: What I'm doing to improve my workflow, how I make these videos, and ... In this episode: More work on ship movement and economy sim, and other small updates. Soundtrack video: In this episode: Hyperspace revamp, skyboxes, location ...

Show Reader Notes

Soundtrack video: In this episode: Hyperspace revamp, skyboxes, location ... In this episode: Changes to how board objects are defined and cataloged.

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  • In this episode: Changes to practically everything about how ships move, and a peek at some new station designs.
  • In this episode: What I'm doing to improve my workflow, how I make these videos, and ...
  • In this episode: More work on ship movement and economy sim, and other small updates.
  • In this episode: A close look at how some of the game's UI works, including sortable lists and drag & drop.
  • Soundtrack video: In this episode: Hyperspace revamp, skyboxes, location ...

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Script-Based Businesses (Cargo Defense Devlog 46)

Script-Based Businesses (Cargo Defense Devlog 46)

In this episode: Updates on the economy sim, and getting less strict with the video schedule. Background music at the end ...

Traffic & Movement Revamp (Cargo Defense Devlog 45)

Traffic & Movement Revamp (Cargo Defense Devlog 45)

In this episode: Changes to practically everything about how ships move, and a peek at some new station designs. You can join ...

Procedural Jobs, Simpler Economy, and More (Cargo Defense Devlog 49)

Procedural Jobs, Simpler Economy, and More (Cargo Defense Devlog 49)

Read more details and related context about Procedural Jobs, Simpler Economy, and More (Cargo Defense Devlog 49).

Collision Prevention and Balancing the Economy (Cargo Defense Devlog 47)

Collision Prevention and Balancing the Economy (Cargo Defense Devlog 47)

In this episode: More work on ship movement and economy sim, and other small updates. You can join the Discord server at: ...

Basically a Quest System + New Map (Cargo Defense Devlog 48)

Basically a Quest System + New Map (Cargo Defense Devlog 48)

In this episode: A new jobs/contracts system (basically quests), new map, and other ongoing work. You can join the Discord server ...

Mod-Friendly Bob Catalog (Cargo Defense Devlog #64)

Mod-Friendly Bob Catalog (Cargo Defense Devlog #64)

In this episode: Changes to how board objects are defined and cataloged. You can join the Discord server at: ...

Economy Simulation (Cargo Defense Devlog 44)

Economy Simulation (Cargo Defense Devlog 44)

In this episode: A long talk about the economy simulation plans. You can join the Discord server at:

Workflow, and Improving It (Cargo Defense Devlog #56)

Workflow, and Improving It (Cargo Defense Devlog #56)

In this episode: What I'm doing to improve my workflow, how I make these videos, and ... sort-of programming workflow. You can ...

UI Deep-Dive / Semi-Tutorial (Cargo Defense Devlog 52)

UI Deep-Dive / Semi-Tutorial (Cargo Defense Devlog 52)

In this episode: A close look at how some of the game's UI works, including sortable lists and drag & drop. You can join the ...

Visual Updates & Location Editor (Cargo Defense Devlog 50)

Visual Updates & Location Editor (Cargo Defense Devlog 50)

Soundtrack video: In this episode: Hyperspace revamp, skyboxes, location ...