Context Notes: In this episode: A close look at how some of the game's UI works, including sortable lists and drag & drop. In this episode: More work on ship movement and economy sim, and other small updates.
Script Based Businesses Cargo Defense Devlog 46 - Pop Culture Details That Matter
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Pop Culture Details That Matter
In this episode: A close look at how some of the game's UI works, including sortable lists and drag & drop. In this episode: A new jobs/contracts system (basically quests), new map, and other ongoing work. In this episode: Updates on the economy sim, and getting less strict with the video schedule.
How It Is Used
In this episode: Updates on the economy sim, and getting less strict with the video schedule. In this episode: Changes to practically everything about how ships move, and a peek at some new station designs.
Helpful Snapshot
In this episode: What I'm doing to improve my workflow, how I make these videos, and ... In this episode: More work on ship movement and economy sim, and other small updates. Soundtrack video: In this episode: Hyperspace revamp, skyboxes, location ...
Show Reader Notes
Soundtrack video: In this episode: Hyperspace revamp, skyboxes, location ... In this episode: Changes to how board objects are defined and cataloged.
Relevant points collected here
- In this episode: Changes to practically everything about how ships move, and a peek at some new station designs.
- In this episode: What I'm doing to improve my workflow, how I make these videos, and ...
- In this episode: More work on ship movement and economy sim, and other small updates.
- In this episode: A close look at how some of the game's UI works, including sortable lists and drag & drop.
- Soundtrack video: In this episode: Hyperspace revamp, skyboxes, location ...
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