Search Overview: Step 1: getting simple ray casting of colored walls, with movement and camera rotation. Not much different to see in this episode, other than the fact that I've rearranged the entire program.

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Some neat additions in this version, enemies with a* pathfinding, multiple levels, pickups, and a level editor. Not much different to see in this episode, other than the fact that I've rearranged the entire program. Step 1: getting simple ray casting of colored walls, with movement and camera rotation.

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  • Step 1: getting simple ray casting of colored walls, with movement and camera rotation.
  • Not much different to see in this episode, other than the fact that I've rearranged the entire program.
  • Some neat additions in this version, enemies with a* pathfinding, multiple levels, pickups, and a level editor.

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