Main Overview Notes: I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become 6.837: Introduction to Computer Graphics Autumn 2020 Many slides courtesy past instructors of 6.837, notably Fredo Durand and ...

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Technical details on this and other things are gradually being written up on my new blog: ... I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become

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6.837: Introduction to Computer Graphics Autumn 2020 Many slides courtesy past instructors of 6.837, notably Fredo Durand and ...

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Shadow Volumes Progress

Shadow Volumes Progress

I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become

Dynamic Shadow Rendering with Shadow Volume Optimization

Dynamic Shadow Rendering with Shadow Volume Optimization

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Shadow Volumes + Lighting Progress

Shadow Volumes + Lighting Progress

Technical details on this and other things are gradually being written up on my new blog: ...

Soft Shadow Volumes Demo

Soft Shadow Volumes Demo

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Introduction to Computer Graphics (Lecture 19): Shadow maps, shadow volumes, deep shadow maps

Introduction to Computer Graphics (Lecture 19): Shadow maps, shadow volumes, deep shadow maps

6.837: Introduction to Computer Graphics Autumn 2020 Many slides courtesy past instructors of 6.837, notably Fredo Durand and ...

Deferred Rendering - Shadow Volumes

Deferred Rendering - Shadow Volumes

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Shadow Volumes in OpenGL

Shadow Volumes in OpenGL

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Vertex Shader Depth-fail Shadow Volumes Stencil count

Vertex Shader Depth-fail Shadow Volumes Stencil count

Read more details and related context about Vertex Shader Depth-fail Shadow Volumes Stencil count.

Generating Shadow Volumes for Interiors

Generating Shadow Volumes for Interiors

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Vertex Shader Depth-fail Shadow Volumes Capping volumes

Vertex Shader Depth-fail Shadow Volumes Capping volumes

Read more details and related context about Vertex Shader Depth-fail Shadow Volumes Capping volumes.