Reference Brief: Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. The purpose of this project is to learn openGL by making a rendering engine.

Soft Shadows With Cascaded Shadow Maps - Show Useful Details

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Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. If you're looking for implementation details, there are some links below.

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If you're looking for implementation details, there are some links below. The purpose of this project is to learn openGL by making a rendering engine.

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  • If you're looking for implementation details, there are some links below.
  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
  • The purpose of this project is to learn openGL by making a rendering engine.
  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

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Soft Shadows with Cascaded Shadow Maps

Soft Shadows with Cascaded Shadow Maps

Read more details and related context about Soft Shadows with Cascaded Shadow Maps.

Cascaded shadow maps

Cascaded shadow maps

Read more details and related context about Cascaded shadow maps.

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

Interactive Graphics 16 - Shadow Mapping

Interactive Graphics 16 - Shadow Mapping

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

A Visual Explanation of Cascaded Shadowmaps

A Visual Explanation of Cascaded Shadowmaps

Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Cascading shadow maps

Cascading shadow maps

Read more details and related context about Cascading shadow maps.

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

SHADOWS! // Hazel Engine Dev Log

SHADOWS! // Hazel Engine Dev Log

Read more details and related context about SHADOWS! // Hazel Engine Dev Log.

Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps

Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps

Read more details and related context about Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps.

Graphics Engine - Cascade Shadow Mapping (CSM)

Graphics Engine - Cascade Shadow Mapping (CSM)

The purpose of this project is to learn openGL by making a rendering engine. It supports phong