Essential Summary: fooling with physboxes finally got them to behave since previous tests, they'd break even though their strength was set to 0. You simply place the name of the objects you want to spawn in this entity, then force ...

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fooling with physboxes finally got them to behave since previous tests, they'd break even though their strength was set to 0. You simply place the name of the objects you want to spawn in this entity, then force ...

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fooling with physboxes finally got them to behave since previous tests, they'd break even though their strength was set to 0.