Discovery Notes: State Designer makes it easy to use raycasts, a fundamental part of game physics. In this video, I cover how to change a non-mover-based character from keyframed to dynamic and back again based on whether ...

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In this video, I cover how to change a non-mover-based character from keyframed to dynamic and back again based on whether ... State Designer makes it easy to use raycasts, a fundamental part of game physics.

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  • State Designer makes it easy to use raycasts, a fundamental part of game physics.
  • In this video, I cover how to change a non-mover-based character from keyframed to dynamic and back again based on whether ...

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In this video, I cover how to change a non-mover-based character from keyframed to dynamic and back again based on whether ...