Context Card: In this coding adventure I attempt to implement a simulation of hydraulic Infinite procedural landscapes with erosions that are instantly created based on the

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In this coding adventure I attempt to implement a simulation of hydraulic Infinite procedural landscapes with erosions that are instantly created based on the I'm added smoother transition between chunks and working to make it even ...

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Terrain generation with Erosion Effect (realtime)

Terrain generation with Erosion Effect (realtime)

Hi, it's my second video about my game development. I'm added smoother transition between chunks and working to make it even ...

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