In Brief: A quick demo of a terrain/surface segment rendered using an adaptation of Greg Snook's "Simplified terrain using interlocking ... This was my coursework for the DirectX11 shader programming module I did at the start of 3rd year.

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This was my coursework for the DirectX11 shader programming module I did at the start of 3rd year. A quick demo of a terrain/surface segment rendered using an adaptation of Greg Snook's "Simplified terrain using interlocking ...

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