Short Overview: Often when you draw an image scaled up or down, you don't want to see it blurred as it's resized - but not always. As you may have suspected, the new surface formats make shadowmapping in

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As you may have suspected, the new surface formats make shadowmapping in Often when you draw an image scaled up or down, you don't want to see it blurred as it's resized - but not always. When you draw stuff in the Draw event, it doesn't go directly onto the screen - instead it goes onto an intermediate surface known ...

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When you draw stuff in the Draw event, it doesn't go directly onto the screen - instead it goes onto an intermediate surface known ...

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  • Often when you draw an image scaled up or down, you don't want to see it blurred as it's resized - but not always.
  • As you may have suspected, the new surface formats make shadowmapping in
  • When you draw stuff in the Draw event, it doesn't go directly onto the screen - instead it goes onto an intermediate surface known ...

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Texture Filtering - Advanced Graphics Settings - GameMaker Tutorial

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Optimisation Tips | GameMaker Studio 2

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The Application Surface - Post-Processing and Fullscreen Effects - GameMaker Tutorial

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Surface Formats Make Shadowmapping in GameMaker Easier

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As you may have suspected, the new surface formats make shadowmapping in