Simple Overview: We set up all the necessary OpenGL resources and by the end got a rainbow triangle ...

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Gamedev in Zig is actually pretty good...

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Textures for Entities! // Game Engine series

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Making a game engine in #ziglang! #4: Drawing a triangle, shaders and perspective

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Porting the DragonBones c++ library to Zig, first demos with Raylib #gamedev

Porting the DragonBones c++ library to Zig, first demos with Raylib #gamedev

I'll share the sources once I'll be happy with the quality. And thanks a lot to the original developers of the DragonBonesCPP ...

Our First Triangle // Zig Game Engine Series

Our First Triangle // Zig Game Engine Series

In this video, we rendered our first triangle! We set up all the necessary OpenGL resources and by the end got a rainbow triangle ...