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Texturing and Lighting in DirectX 11

Texturing and Lighting in DirectX 11

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Edward Waite 16015210 - DirectX 11 Textures & Lights

Edward Waite 16015210 - DirectX 11 Textures & Lights

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Direct X 11 Lighting and Post Processing Shader

Direct X 11 Lighting and Post Processing Shader

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[C++ DirectX 11] Texture Splatting, Normal Map, Diffuse Light

[C++ DirectX 11] Texture Splatting, Normal Map, Diffuse Light

[C++ DirectX 11] Texture Splatting, Normal Map, Diffuse Light

Lights with DirectX11

Lights with DirectX11

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[C++ DirectX 11] Specular Lighting

[C++ DirectX 11] Specular Lighting

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C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting

C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting

Read more details and related context about C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting.

C++ DirectX 11 3D Engine Demo #7 (Normal Mapping + Specular Lighting)

C++ DirectX 11 3D Engine Demo #7 (Normal Mapping + Specular Lighting)

Read more details and related context about C++ DirectX 11 3D Engine Demo #7 (Normal Mapping + Specular Lighting).

Real-Time Shadow Mapping DirectX11

Real-Time Shadow Mapping DirectX11

Shadow Mapping Implementation. The idea is to record the depth-stencil buffer as a

Wicked Engine - Area Lights [C++][DX11]

Wicked Engine - Area Lights [C++][DX11]

I show off my Area Light rendering implementation in Wicked Engine. It is based on these two presentations: - Moving Frostbite to ...