Context Summary: Let's look at how my latest strategy game, Unto Deepest Depths, is designed.

Turn Based 2D Pathfinding Devlog 2 - TV Reference Guide

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Review Topic Notes
Turn-Based 2D Pathfinding - Devlog #2

Turn-Based 2D Pathfinding - Devlog #2

My name is Jonathan Concepcion and in this video, I will showcase

How I made 2D Pathfinding | Puzzle game devlog #6

How I made 2D Pathfinding | Puzzle game devlog #6

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Creating SMART enemies from scratch! | Devlog

Creating SMART enemies from scratch! | Devlog

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2D turn based game prototype

2D turn based game prototype

Read more details and related context about 2D turn based game prototype.

Adding Pathfinding to My Turn-Based Roguelike | Devlog #2

Adding Pathfinding to My Turn-Based Roguelike | Devlog #2

Read more details and related context about Adding Pathfinding to My Turn-Based Roguelike | Devlog #2.

Programming a tactical strategy game in Godot 4

Programming a tactical strategy game in Godot 4

Let's look at how my latest strategy game, Unto Deepest Depths, is designed. I'll break down the application architecture, how I ...

RTS Pathfinding Explained (and Why It Feels So Good When It Works)

RTS Pathfinding Explained (and Why It Feels So Good When It Works)

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Using the AStarGrid2D class in Godot 4

Using the AStarGrid2D class in Godot 4

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Create a grid in Unity - Perfect for tactics or turn-based games! Part 2

Create a grid in Unity - Perfect for tactics or turn-based games! Part 2

Add functionality to the grid we made last video. Randomize tiles, spawning units, game flow and taking turns. This is a long video.

Adding Movement Cost to My Grid-Based Pathfinding: Tactics Toolkit Devlog 12

Adding Movement Cost to My Grid-Based Pathfinding: Tactics Toolkit Devlog 12

If you want to see some of my stuff for yourself. Check out these links: Discord: Tactics Toolkit: ...