Main Points: In this video I implement the code necessary to load components from the zone file. In this video, we create a GLBuffer class to encapsulate buffers and add uniforms to the mix.
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In this video, some architecture changes are made and a world object heirarchy is introduced. In this video I implement the code necessary to load components from the zone file. In this video, we create a GLBuffer class to encapsulate buffers and add uniforms to the mix.
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- In this video I implement the code necessary to load components from the zone file.
- In this video, we create a GLBuffer class to encapsulate buffers and add uniforms to the mix.
- In this video, some architecture changes are made and a world object heirarchy is introduced.
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