Useful Takeaway: In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it. Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player.

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Celebrity Search Context

While moving the block, we want the camera to follow the block instead of the player. Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player.

Drama Guide

In this video we set up the appropriate moving events that will take place when the player interacts with the block UI. We now set up the resetting of our block sequence to place the camera back on the player at the In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.

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In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.

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Quick reference points

  • In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.
  • Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player.
  • In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.
  • We now set up the resetting of our block sequence to place the camera back on the player at the
  • While moving the block, we want the camera to follow the block instead of the player.

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UDK Tutorial Part 155: Top-Down- Initial Conditions

UDK Tutorial Part 155: Top-Down- Initial Conditions

We now set up the resetting of our block sequence to place the camera back on the player at the

UDK Tutorial Part 156: Top-Down- Moving Events

UDK Tutorial Part 156: Top-Down- Moving Events

In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.

UDK Tutorial Part 153: Top-Down- Initial Set up

UDK Tutorial Part 153: Top-Down- Initial Set up

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

UDK Tutorial Part 137: Cinematics -Initial Conditions

UDK Tutorial Part 137: Cinematics -Initial Conditions

Read more details and related context about UDK Tutorial Part 137: Cinematics -Initial Conditions.

3D Buzz UDK Tutorials - Part 16 - Making a top down game

3D Buzz UDK Tutorials - Part 16 - Making a top down game

Read more details and related context about 3D Buzz UDK Tutorials - Part 16 - Making a top down game.

UDK Tutorial - how to create top down view

UDK Tutorial - how to create top down view

Read more details and related context about UDK Tutorial - how to create top down view.

UDK Tutorial Part 158: Top-Down- Reset The Camera

UDK Tutorial Part 158: Top-Down- Reset The Camera

Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player.

UDK Tutorial Part 152: Top-Down- Goal

UDK Tutorial Part 152: Top-Down- Goal

In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.

UDK Tutorial Part 166: Top-Down-Crushing Blocks

UDK Tutorial Part 166: Top-Down-Crushing Blocks

Read more details and related context about UDK Tutorial Part 166: Top-Down-Crushing Blocks.