Main Overview Notes: During gameplay, we want a timer to constantly be ticking away, giving the player a sense of urgency. To help contain the player's sense of panic, we are going to lock them in the back room of the level.

Udk Tutorial Part 85 Kismet Delayed Countdown - Drama Details That Matter

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During gameplay, we want a timer to constantly be ticking away, giving the player a sense of urgency. To help contain the player's sense of panic, we are going to lock them in the back room of the level.

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  • To help contain the player's sense of panic, we are going to lock them in the back room of the level.
  • During gameplay, we want a timer to constantly be ticking away, giving the player a sense of urgency.

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To help contain the player's sense of panic, we are going to lock them in the back room of the level.