Useful Takeaway: Playing with the projectile mesh and collision sphere radius of the projectile i think right now everything works consistently. I've used Render Targets to capture the incoming hit and project it with a material to a flat plane.
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I've used Render Targets to capture the incoming hit and project it with a material to a flat plane. Playing with the projectile mesh and collision sphere radius of the projectile i think right now everything works consistently.
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- I've used Render Targets to capture the incoming hit and project it with a material to a flat plane.
- Playing with the projectile mesh and collision sphere radius of the projectile i think right now everything works consistently.
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