Quick Context: A bit of an in-depth look at how I've been approaching some the GeoScripting nodes in Here I am showcasing the custom level design tools I am developing for my game The Sauk Archive, using

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Here I am showcasing the custom level design tools I am developing for my game The Sauk Archive, using A bit of an in-depth look at how I've been approaching some the GeoScripting nodes in Coding UVs to be 0-1 tip to tail of each arrow, so that material gradients can be added.

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  • A bit of an in-depth look at how I've been approaching some the GeoScripting nodes in
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  • Coding UVs to be 0-1 tip to tail of each arrow, so that material gradients can be added.

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