Topic Snapshot: May 2018 update: Some of the information in this talk is now outdated. Explore new layout tools and see how these tools address common concerns in 2D

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Learn about the inspiration behind Night School Studio's tool set, how the engineering team approached the task, what went right ... May 2018 update: Some of the information in this talk is now outdated. Low, medium, and high: Standard fare for GPU settings, but why not CPU?

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Low, medium, and high: Standard fare for GPU settings, but why not CPU? Explore new layout tools and see how these tools address common concerns in 2D

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  • Explore new layout tools and see how these tools address common concerns in 2D
  • Low, medium, and high: Standard fare for GPU settings, but why not CPU?
  • Learn about the inspiration behind Night School Studio's tool set, how the engineering team approached the task, what went right ...
  • May 2018 update: Some of the information in this talk is now outdated.

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Game architecture with ScriptableObjects | Open Projects Devlog

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Unite '17 Seoul -  ScriptableObjects What they are and why to use them

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Unite Austin 2017 - How To Scale CPU Systems Dynamically

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Low, medium, and high: Standard fare for GPU settings, but why not CPU? Today the power of the CPU on end uers' machines ...