Fast Context: In which we setup our basic project structure, import and slice up a tilesheet, and build out our tilemap. In part two we're going to finish off the controller we started in part one and add in camera tracking.
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In part two we're going to finish off the controller we started in part one and add in camera tracking. In which we setup our basic project structure, import and slice up a tilesheet, and build out our tilemap. In this video, we will define the left and right most edges of our level and setup our camera to follow the player, while keeping its ...
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In this video, we will define the left and right most edges of our level and setup our camera to follow the player, while keeping its ...
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- In part two we're going to finish off the controller we started in part one and add in camera tracking.
- In this video, we will define the left and right most edges of our level and setup our camera to follow the player, while keeping its ...
- In which we setup our basic project structure, import and slice up a tilesheet, and build out our tilemap.
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