Discovery Notes: In this one, we use the inputs we gathered in the last episode to make our player move around the scene ... In this episode, we create a teleporter to move our player from one side of the map to the other, combine this with the smooth ...

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In this episode, we use the collision information we get from the wall to create a bouncing motion off it, creating a double jump ... In this episode, we create a teleporter to move our player from one side of the map to the other, combine this with the smooth ... In this one, we use the inputs we gathered in the last episode to make our player move around the scene ...

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In this one, we use the inputs we gathered in the last episode to make our player move around the scene ... In this episode we'll add checkpoints and the ability to respawn the player after dying.

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  • In this episode, we use the collision information we get from the wall to create a bouncing motion off it, creating a double jump ...
  • In this episode, we create a teleporter to move our player from one side of the map to the other, combine this with the smooth ...
  • In this episode we'll add checkpoints and the ability to respawn the player after dying.
  • In this one, we use the inputs we gathered in the last episode to make our player move around the scene ...

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