Helpful Snapshot: If you're looking to set up checkpoints for your level, or get your game working so that the player respawns after dying, or falling, ... In this part, we will let the player die when it collides with a trap and restart the level using the SceneManager.

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If you're looking to set up checkpoints for your level, or get your game working so that the player respawns after dying, or falling, ... In this episode we'll add checkpoints and the ability to respawn the player after dying.

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  • If you're looking to set up checkpoints for your level, or get your game working so that the player respawns after dying, or falling, ...
  • In this part, we will let the player die when it collides with a trap and restart the level using the SceneManager.
  • In this episode we'll add checkpoints and the ability to respawn the player after dying.

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