Reference Card: This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are. Improved the maximum resolution while reducing total node count and switching back to cubic nodes.
Unity 3D Pathfinding Early Experiment - Entertainment Information Guide
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Entertainment Information Guide
Improved the maximum resolution while reducing total node count and switching back to cubic nodes. This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are.
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- Improved the maximum resolution while reducing total node count and switching back to cubic nodes.
- This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are.
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