Fast Notes: This video shows the Clustering and the NanoMesh import process, it's not final and will probably change until the first release, ... I could increase the performance a bit, so I think it will later run as fast as Nanite, maybe a bit faster, but it's hard to compare now, ...

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Finally got the culling working similarly to Nanite, it is still not perfect and has some minor bugs, but it's getting better! This video shows the Clustering and the NanoMesh import process, it's not final and will probably change until the first release, ... I could increase the performance a bit, so I think it will later run as fast as Nanite, maybe a bit faster, but it's hard to compare now, ...

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I could increase the performance a bit, so I think it will later run as fast as Nanite, maybe a bit faster, but it's hard to compare now, ...

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  • I could increase the performance a bit, so I think it will later run as fast as Nanite, maybe a bit faster, but it's hard to compare now, ...
  • Finally got the culling working similarly to Nanite, it is still not perfect and has some minor bugs, but it's getting better!
  • This video shows the Clustering and the NanoMesh import process, it's not final and will probably change until the first release, ...

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Unity - Nano Tech WIP Demo -

Unity - Nano Tech WIP Demo -

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Unity - NanoTech - Alpha Version - Quarry Demo

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Unity Nano Tech (WIP) Demo - First comparison with Nanite - Almost there (Updated)

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Nano Tech - Quarry Test Scene - WIP Demo

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Unity - Nano Tech - New Culling Update - Still WIP

Unity - Nano Tech - New Culling Update - Still WIP

Finally got the culling working similarly to Nanite, it is still not perfect and has some minor bugs, but it's getting better! This test ...

Unity - Nano Tech - Alpha Version - Quarry Demo

Unity - Nano Tech - Alpha Version - Quarry Demo

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New Nano Tech Version - Demo Test V2 - Still Work In Progress

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Unity - Nano Tech - Import Process, Clustering and Graph Partitioning (WIP)

Unity - Nano Tech - Import Process, Clustering and Graph Partitioning (WIP)

This video shows the Clustering and the NanoMesh import process, it's not final and will probably change until the first release, ...

NanoTech - Performance improvements still WIP - 10.000 Objects, each has 6 million triangles

NanoTech - Performance improvements still WIP - 10.000 Objects, each has 6 million triangles

I could increase the performance a bit, so I think it will later run as fast as Nanite, maybe a bit faster, but it's hard to compare now, ...