Reader Context: In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, Many of us kind of jumped into gamedev without a solid understanding of these Physics APIs such as Raycast and Spherecast.

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In this part, we will take care that our player can only jump while he is standing on the ground. Many of us kind of jumped into gamedev without a solid understanding of these Physics APIs such as Raycast and Spherecast.

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  • Many of us kind of jumped into gamedev without a solid understanding of these Physics APIs such as Raycast and Spherecast.
  • In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast,
  • In this part, we will take care that our player can only jump while he is standing on the ground.

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Unity Physics2D BoxCast visualization (aka "boxcast2d")

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