In Brief: In the third video we setup the Attack Animation, create an Attack State and the Damage Dealer class. In the second video we instantiate the weapon model with animation events and use a avatar mask to fix the equip animation.
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In the second video we instantiate the weapon model with animation events and use a avatar mask to fix the equip animation. In the third video we setup the Attack Animation, create an Attack State and the Damage Dealer class.
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- In the second video we instantiate the weapon model with animation events and use a avatar mask to fix the equip animation.
- In the third video we setup the Attack Animation, create an Attack State and the Damage Dealer class.
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