Simple Overview: Added naive edge-collapse for an ~80% reduction in the number of polygons. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ...
Unity Transvoxel Wip 3 - Drama Reference Context
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The seams you may notice are caused by incorrect normals on transition meshes and texture tiling. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ... Added naive edge-collapse for an ~80% reduction in the number of polygons.
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- Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ...
- Added naive edge-collapse for an ~80% reduction in the number of polygons.
- The seams you may notice are caused by incorrect normals on transition meshes and texture tiling.
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