Research Brief: I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too. An improved version of Combat is far from finished but compared to the last video a lot has changed.

Unity3D Custom Root Motion Controller Warp Attack V2 - Helpful Context for Readers

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I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too. An improved version of Combat is far from finished but compared to the last video a lot has changed.

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  • I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.
  • An improved version of Combat is far from finished but compared to the last video a lot has changed.

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Review Topic Summary
Unity3D Custom Root Motion Controller (Warp Attack V2)

Unity3D Custom Root Motion Controller (Warp Attack V2)

Read more details and related context about Unity3D Custom Root Motion Controller (Warp Attack V2).

Unity3D Custom Root Motion Controller (Warp Attack)

Unity3D Custom Root Motion Controller (Warp Attack)

Read more details and related context about Unity3D Custom Root Motion Controller (Warp Attack).

Unity3D Custom Root Motion Controller (Warp Attack V3)

Unity3D Custom Root Motion Controller (Warp Attack V3)

Read more details and related context about Unity3D Custom Root Motion Controller (Warp Attack V3).

Unity3D Custom Root Motion Controller (Working on Combat v2)

Unity3D Custom Root Motion Controller (Working on Combat v2)

An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ...

Unity3D Custom Root Motion Controller (WarpAttack v3 ???)

Unity3D Custom Root Motion Controller (WarpAttack v3 ???)

A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ...

Unity3D Custom Root Motion Controller (Start with Enemys)

Unity3D Custom Root Motion Controller (Start with Enemys)

Read more details and related context about Unity3D Custom Root Motion Controller (Start with Enemys).

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

Read more details and related context about Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target").

Unity 3rd Person Controller with Root Motion & Blend Trees | Smooth Character Movement Tutorial

Unity 3rd Person Controller with Root Motion & Blend Trees | Smooth Character Movement Tutorial

Read more details and related context about Unity 3rd Person Controller with Root Motion & Blend Trees | Smooth Character Movement Tutorial.

Unity3D Custom Root Motion Controller (Root motion-based basic AI)

Unity3D Custom Root Motion Controller (Root motion-based basic AI)

Here is a little test with a basic AI, it runs entirely through

Unity3D Custom Root Motion Controller (Basic AI Dodge)

Unity3D Custom Root Motion Controller (Basic AI Dodge)

I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.