Page Summary: This is a realtime video of a simulated building collapse in my physics engine Here's a video describing a simple method to solve Newton's equations of motion.

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This is a project I did for my CS460 class (Animation) at Digipen Bilbao. I wrote this demo in about 8 hours, i am using XNA for the rendering part but the

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This is a realtime video of a simulated building collapse in my physics engine Here's a video describing a simple method to solve Newton's equations of motion. I added collisions this time and it lead to a much more realistic fracture and debris.

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  • I wrote this demo in about 8 hours, i am using XNA for the rendering part but the
  • Here's a video describing a simple method to solve Newton's equations of motion.
  • This is a realtime video of a simulated building collapse in my physics engine
  • This is a project I did for my CS460 class (Animation) at Digipen Bilbao.
  • I added collisions this time and it lead to a much more realistic fracture and debris.

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Verlet Max Particles

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This is a realtime video of a simulated building collapse in my physics engine

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verlet max fracture compilation 2 with collisions

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I added collisions this time and it lead to a much more realistic fracture and debris. This is sped up 4x so it wont be so boring but it ...

Verlet Integration

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Here's a video describing a simple method to solve Newton's equations of motion. More info can be found here: ...

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CS460 Verlet Particles

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This is a project I did for my CS460 class (Animation) at Digipen Bilbao. It showcases an implementation of

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I wrote this demo in about 8 hours, i am using XNA for the rendering part but the