Useful Search Notes: Exploring spatial design in an open-air setting — experimenting with scale, flow, and function through interactive musical blocks. Conducting some research and development using 3D printed mock half moon controllers.

Vr UI Customcontroll Test - Drama Decision Context

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Drama Decision Context

Conducting some research and development using 3D printed mock half moon controllers. I wanted to update an older experiment of mine with all the things I've learned in the intervening years. Exploring spatial design in an open-air setting — experimenting with scale, flow, and function through interactive musical blocks.

Drama Best Practice Notes

Exploring spatial design in an open-air setting — experimenting with scale, flow, and function through interactive musical blocks.

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  • Conducting some research and development using 3D printed mock half moon controllers.
  • I wanted to update an older experiment of mine with all the things I've learned in the intervening years.
  • Exploring spatial design in an open-air setting — experimenting with scale, flow, and function through interactive musical blocks.

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Open Topic Notes
VR UI CustomControll Test

VR UI CustomControll Test

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CreateThis VR UI - New Feature: Profiles

CreateThis VR UI - New Feature: Profiles

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VR space game testing UI

VR space game testing UI

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VR UI Package | Trailer & Showcase

VR UI Package | Trailer & Showcase

Accelerate your development process with our new, ready to use

RyanSee - VR - UI - DemoReel

RyanSee - VR - UI - DemoReel

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Testing VR UI with 3D printed controls

Testing VR UI with 3D printed controls

Conducting some research and development using 3D printed mock half moon controllers. These controllers are optically tracked ...

Out In The Open experimenting with UI in VR on Quest3

Out In The Open experimenting with UI in VR on Quest3

Exploring spatial design in an open-air setting — experimenting with scale, flow, and function through interactive musical blocks.

I Recreated Apple's $3500 "Magical"  VR UI on a Quest Pro

I Recreated Apple's $3500 "Magical" VR UI on a Quest Pro

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VR spatial UI design exercise

VR spatial UI design exercise

A quick design exercise. I wanted to update an older experiment of mine with all the things I've learned in the intervening years.

XR UI Test - Simultaneous use of VR and Desktop UI

XR UI Test - Simultaneous use of VR and Desktop UI

Read more details and related context about XR UI Test - Simultaneous use of VR and Desktop UI.