Overview Brief: With the basic ECS framework put together in the last 2 videos, we start integrating it into fungi to replace our scene graph and ... This talk discusses methods for viewing dense three dimensional volume data in Jupyter and in other web contexts.

Webgl2 Transform Feedback On The Desktop - Show Comparison Context

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With the basic ECS framework put together in the last 2 videos, we start integrating it into fungi to replace our scene graph and ... Two million particles animated by "ping-pong-ing" two feedback buffers using About a quarter million 3D-particles being pulled and pushed by a gravity-source controlled with the mouse.

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About a quarter million 3D-particles being pulled and pushed by a gravity-source controlled with the mouse. This talk discusses methods for viewing dense three dimensional volume data in Jupyter and in other web contexts.

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A presentation to the Jupyter Conference JupyterCon2020 (in lower resolution, thanks youtube). If you are new to WebGL, you'll probably see occasional errors about `precision`, or you'll copy-pasta code that has a default ... OpenGL/C++ under Linux (GPU: intel HD 520): * 1 million particles @ 60 fps

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  • OpenGL/C++ under Linux (GPU: intel HD 520): * 1 million particles @ 60 fps
  • Two million particles animated by "ping-pong-ing" two feedback buffers using
  • If you are new to WebGL, you'll probably see occasional errors about `precision`, or you'll copy-pasta code that has a default ...
  • With the basic ECS framework put together in the last 2 videos, we start integrating it into fungi to replace our scene graph and ...
  • About a quarter million 3D-particles being pulled and pushed by a gravity-source controlled with the mouse.
  • A presentation to the Jupyter Conference JupyterCon2020 (in lower resolution, thanks youtube).

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WebGL2 - Transform feedback on the desktop

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Aaron Watters - Using WebGL2 transform/feedback in Jupyter widgets | JupyterCon 2020

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