What This Covers: Virtual Reality by Prof Steven LaValle, Visiting Professor, IITM, UIUC. In Part 2: Basics of Ray Tracing, NVIDIA's Eric Haines runs through the basics of

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Virtual Reality by Prof Steven LaValle, Visiting Professor, IITM, UIUC. In Part 2: Basics of Ray Tracing, NVIDIA's Eric Haines runs through the basics of For rendering screen-filling geometry we usually have to choose between a screen-aligned quad and a screen-aligned triangle.

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For rendering screen-filling geometry we usually have to choose between a screen-aligned quad and a screen-aligned triangle. If you've ever been confused about how modern games render realistic lighting, this is the video for you.

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  • For rendering screen-filling geometry we usually have to choose between a screen-aligned quad and a screen-aligned triangle.
  • If you've ever been confused about how modern games render realistic lighting, this is the video for you.
  • In Part 2: Basics of Ray Tracing, NVIDIA's Eric Haines runs through the basics of
  • Virtual Reality by Prof Steven LaValle, Visiting Professor, IITM, UIUC.

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